I bring people together to create something greater.

Want to know exactly what I do? Scroll on.

Getting stuff
done well. Efficiently.

From reducing manual workload from hours to seconds by automating pipelines, to using the best card in the right situation to get the best cashback rates, I’m motivated by the desire to make things faster and better - even if it's just by a little bit.

  • Ubisoft 2021 - present
    Project Manager
    Project Coordinator
    Junior Quest Designer
    Quest Design Intern
    Skull and Bones
  • DigiPen 2018 - 2021
    Bachelor of Science
    Computer Science and Game Design
  • Witching Hour Studios 2015 - 2016
    Gameplay Programmer
    Game Design Intern
    Masquerada: Songs and Shadows
  • Temasek Polytechnic 2016 - 2018
    Diploma / Associate of Science
    Game and Entertainment Technology

GAME PROJECTS

Let’s chase the next epic experience together.

 
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