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Skull and Bones

NAVAL COMBAT OPEN-WORLD SURVIVAL GAME
UBISOFT SINGAPORE | 2024 | PS5, XBOX X|S, PC, LUNA

 

ROLES

Project Manager

As the Production Owner for start-to-end delivery of Mid-Season Updates (1.3, 1.4, 1.5, 1.6, etc.):

  • Defined key objectives, deliverables, and realistic timelines for the full scope of changes

  • Maintained regular communication with Producers/Directors on expectations

  • Drew on community sentiment and data analytics reports to deliver targeted gameplay improvements

  • Coordinated the execution of all changes project-wide in relation to the title update

  • Assumed role of a Project Closer to ensure successful burndown ahead of release deadline

  • Coordinated with QC & Release Managers to ensure quality & smooth 1st party compliance validation

  • Ensured completeness and clarity of player-facing patch notes

Concurrently, as a manager of a development team:

  • Lead a senior development team of 15 members in leading gameplay design and implementation

  • Lead a second senior development team of 8 members in leading UIUX design and implementation

  • Own the gameplay feedback process for the project and coordinate resolution efforts project-wide

  • Engaged with top community players in sharing insights into the feedback process

  • Work with top leadership in prioritizing project priorities and developing long-term roadmaps

  • Work closely with Game Director to transform design requirements into playable features

  • Work with project closers & compliance to ensure successful delivery of Skull and Bones' launch builds

  • Manage growth and performance of 19 direct reports across two teams (including Leads/Directors)

  • Developed JIRA Automation & Microsoft Workflows integrations to automate routine processes

  • Shared future plans and updates on player feedback through a public livestream

Project Coordinator

Aug 2023 - Oct 2023

  • Owned the gameplay feedback process for the project and coordinate resolution efforts project-wide

  • Redefined topic ownership processes for the project, leading to clear ownership of features

  • Led a new mid-senior development team of 15 members in upholding gameplay quality standards

  • Established and introduce Agile development processes within the team

  • Transformed high-level project requirements into quantifiable team deliverables

  • Managed 14 direct reports in the team

  • Co-represent studio's Sea Sports Club

Apr 2022 - Aug 2023

  • Led a creative & engineering team of 32 members to deliver UX design and UI & Gameflow features

  • Collaborated with local teams, 4 co-dev studios and 2 off-site partners worldwide to deliver content

  • Developed realistic timelines and roadmaps to ensure milestone timelines are met

  • Planned deliverables through a micro-waterfall, macro-agile strategy to support all project UIUX needs

  • Eliminate blockers and accelerate development across functional teams within the project

  • Optimized velocity by proactively spearheading improvements to team & project-wide processes

  • Flagged manpower shortages and employed innovative solutions to alleviate resource constraints

  • Identified delivery risks and adapted plans to eliminate impediments

  • Assimilated new team members to processes & standards by facilitating the onboarding process

  • Organized regular team activities and events to improve team health and maturity

  • Wrote C# scripts to automate development processes in the absence of a technical tools designer

  • Selected to be part of the Ubisoft Graduate Program for Project Management

  • Represented studio and job family to be featured as an interviewee for Ubisoft's Graduate Program

  • Initiated the redevelopment of regular studio presence at DigiPen student presentations

  • Awarded the studio's Pillar Awards for #CARE in recognition of curbing burnout and building camaraderie

Junior Quest Designer

  • Owned the design, implementation, and polish of 9 main story contract quests (Scurlock's Arc)

  • Maintained the backlog, time estimates, and production visibility of contract quest tasks

  • Improved the velocity of quest production by dealing with cross-team dependencies

  • Devised creative and technical solutions to solve issues across quest & gameplay teams

  • Onboarded new team members from local & overseas studios

  • Planned & executed studio-wide events including anniversary and the game's Beta celebrations

Quest Design Intern

  • Designed and implemented main story and onboarding contract quests in-game

  • Devised guidelines for categorization and standardizations across contract quests

  • Initiated and drove discussions for novel design proposals involving multidisciplinary teams

  • Coordinated design topics with technical team to fulfill contract quest needs

  • Onboarded new team members & created video tutorials for future reference

  • Established documentation standards to improve visibility on task dependencies and status

  • Facilitated focus group discussions for studio improvements

GAME TRAILERS

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