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Howl: A Tale of Wolves

INTERACTIVE EXPERIENCE
STUDENT PROJECT | 2020 | PC

 

ROLES

Producer

  • Aligned the efforts of the design, programming, and art teams

  • Planned meetings and facilitated technical & design discussions

  • Scoped project milestones and optimized workload distribution across sprints with JIRA and MS Office

  • Identified and mitigated potential risks by implementing contingency plans

  • Tracked milestone progress and communicated with stakeholders through reports

  • Coordinated logistical arrangements for a special exhibition event organized by the Singapore ArtScience Museum

Programmer

  • Implemented GJK-based physics engine for the game

  • Implemented C++ multithreading libraries to improve game performance

  • Refactored various C# gameplay scripts to improve reliability and performance

ARTICLES

GAME TRAILER

PLAY THE GAME