
Howl: A Tale of Wolves
INTERACTIVE EXPERIENCE
STUDENT PROJECT | 2020 | PC
ROLES
Producer
Aligned the efforts of the design, programming, and art teams
Planned meetings and facilitated technical & design discussions
Scoped project milestones and optimized workload distribution across sprints with JIRA and MS Office
Identified and mitigated potential risks by implementing contingency plans
Tracked milestone progress and communicated with stakeholders through reports
Coordinated logistical arrangements for a special exhibition event organized by the Singapore ArtScience Museum
Programmer
Implemented GJK-based physics engine for the game
Implemented C++ multithreading libraries to improve game performance
Refactored various C# gameplay scripts to improve reliability and performance

ARTICLES
GAME TRAILER
